28#include <Inventor/SbBasic.h>
35typedef float SbMat[4][4];
40 SbMatrix(
const float a11,
const float a12,
const float a13,
const float a14,
41 const float a21,
const float a22,
const float a23,
const float a24,
42 const float a31,
const float a32,
const float a33,
const float a34,
43 const float a41,
const float a42,
const float a43,
const float a44);
48 SbMatrix & operator =(
const SbMat & m);
50 operator float*(void);
58 float det3(
int r1,
int r2,
int r3,
59 int c1,
int c2,
int c3)
const;
60 float det3(
void)
const;
61 float det4(
void)
const;
66 operator SbMat&(void);
67 float * operator [](
int i);
68 const float * operator [](
int i)
const;
72 friend COIN_DLL_API
int operator ==(
const SbMatrix & m1,
const SbMatrix & m2);
73 friend COIN_DLL_API
int operator !=(
const SbMatrix & m1,
const SbMatrix & m2);
103 void print(FILE * fp)
const;
108 void operator /=(
const float v);
109 void operator *=(
const float v);
The SbLine class represents a line in 3D space.
Definition SbLine.h:32
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:37
const SbMat & getValue(void) const
Definition SbMatrix.cpp:255
SbBool equals(const SbMatrix &m, float tolerance) const
Definition SbMatrix.cpp:589
void LUBackSubstitution(int index[4], float b[4]) const
Definition SbMatrix.cpp:1172
SbMatrix transpose(void) const
Definition SbMatrix.cpp:1216
void multLineMatrix(const SbLine &src, SbLine &dst) const
Definition SbMatrix.cpp:1435
SbMatrix inverse(void) const
Definition SbMatrix.cpp:418
SbBool LUDecomposition(int index[4], float &d)
Definition SbMatrix.cpp:1110
void getTransform(SbVec3f &t, SbRotation &r, SbVec3f &s, SbRotation &so) const
Definition SbMatrix.cpp:997
void print(FILE *fp) const
Definition SbMatrix.cpp:1448
void setValue(const SbMat &m)
Definition SbMatrix.cpp:266
void multDirMatrix(const SbVec3f &src, SbVec3f &dst) const
Definition SbMatrix.cpp:1411
SbMatrix & multRight(const SbMatrix &m)
Definition SbMatrix.cpp:1240
void setTranslate(const SbVec3f &t)
Definition SbMatrix.cpp:790
SbMatrix & multLeft(const SbMatrix &m)
Definition SbMatrix.cpp:1280
void makeIdentity(void)
Definition SbMatrix.cpp:297
SbMatrix(void)
Definition SbMatrix.cpp:200
float det3(int r1, int r2, int r3, int c1, int c2, int c3) const
Definition SbMatrix.cpp:352
void setTransform(const SbVec3f &t, const SbRotation &r, const SbVec3f &s)
Definition SbMatrix.cpp:812
void setScale(const float s)
Definition SbMatrix.cpp:760
void multVecMatrix(const SbVec3f &src, SbVec3f &dst) const
Definition SbMatrix.cpp:1357
float det4(void) const
Definition SbMatrix.cpp:400
void setRotate(const SbRotation &q)
Definition SbMatrix.cpp:314
static SbMatrix identity(void)
Definition SbMatrix.cpp:748
void multMatrixVec(const SbVec3f &src, SbVec3f &dst) const
Definition SbMatrix.cpp:1319
SbBool factor(SbMatrix &r, SbVec3f &s, SbMatrix &u, SbVec3f &t, SbMatrix &proj)
Definition SbMatrix.cpp:1077
The SbRotation class represents a rotation in 3D space.
Definition SbRotation.h:33
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:37
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition SbVec4f.h:34