10#ifdef XR_USE_PLATFORM_WIN32
11#define FOR_EACH_WIN32_EXTENSION_FUNCTION(_) _(xrConvertWin32PerformanceCounterToTimeKHR)
13#define FOR_EACH_WIN32_EXTENSION_FUNCTION(_)
16#ifdef XR_USE_GRAPHICS_API_D3D11
17#define FOR_EACH_D3D11_EXTENSION_FUNCTION(_) _(xrGetD3D11GraphicsRequirementsKHR)
19#define FOR_EACH_D3D11_EXTENSION_FUNCTION(_)
22#ifdef XR_USE_GRAPHICS_API_OPENGL
23#define FOR_EACH_OPENGL_EXTENSION_FUNCTION(_) _(xrGetOpenGLGraphicsRequirementsKHR)
25#define FOR_EACH_OPENGL_EXTENSION_FUNCTION(_)
28#if XR_KHR_visibility_mask
29#define FOR_EACH_VISIBILITY_MASK_FUNCTION(_) _(xrGetVisibilityMaskKHR)
31#define FOR_EACH_VISIBILITY_MASK_FUNCTION(_)
34#ifdef XR_MSFT_controller_model
35#define FOR_EACH_CONTROLLER_MODEL_EXTENSION_FUNCTION(_) \
36 _(xrGetControllerModelKeyMSFT) \
37 _(xrLoadControllerModelMSFT) \
38 _(xrGetControllerModelPropertiesMSFT) \
39 _(xrGetControllerModelStateMSFT)
41#define FOR_EACH_CONTROLLER_MODEL_EXTENSION_FUNCTION(_)
44#if XR_MSFT_perception_anchor_interop && defined(XR_USE_PLATFORM_WIN32)
45#define FOR_EACH_PERCEPTION_ANCHOR_INTEROP_FUNCTION(_) \
46 _(xrCreateSpatialAnchorFromPerceptionAnchorMSFT) \
47 _(xrTryGetPerceptionAnchorFromSpatialAnchorMSFT)
49#define FOR_EACH_PERCEPTION_ANCHOR_INTEROP_FUNCTION(_)
52#if XR_MSFT_spatial_anchor
53#define FOR_EACH_SPATIAL_ANCHOR_FUNCTION(_) \
54 _(xrCreateSpatialAnchorMSFT) \
55 _(xrCreateSpatialAnchorSpaceMSFT) \
56 _(xrDestroySpatialAnchorMSFT)
58#define FOR_EACH_SPATIAL_ANCHOR_FUNCTION(_)
61#if XR_EXT_hand_tracking
62#define FOR_EACH_HAND_TRACKING_FUNCTION(_) \
63 _(xrCreateHandTrackerEXT) \
64 _(xrDestroyHandTrackerEXT) \
65 _(xrLocateHandJointsEXT)
67#define FOR_EACH_HAND_TRACKING_FUNCTION(_)
70#if XR_MSFT_hand_tracking_mesh
71#define FOR_EACH_HAND_TRACKING_MESH_FUNCTION(_) \
72 _(xrCreateHandMeshSpaceMSFT) \
73 _(xrUpdateHandMeshMSFT)
75#define FOR_EACH_HAND_TRACKING_MESH_FUNCTION(_)
78#if XR_MSFT_spatial_graph_bridge
79#define FOR_EACH_SPATIAL_GRAPH_BRIDGE_FUNCTION(_) _(xrCreateSpatialGraphNodeSpaceMSFT)
81#define FOR_EACH_SPATIAL_GRAPH_BRIDGE_FUNCTION(_)
84#if XR_MSFT_scene_understanding_preview2
85#define FOR_EACH_SCENE_UNDERSTANDING_FUNCTION(_) \
86 _(xrCreateSceneObserverMSFT) \
87 _(xrDestroySceneObserverMSFT) \
88 _(xrCreateSceneMSFT) \
89 _(xrDestroySceneMSFT) \
90 _(xrComputeNewSceneMSFT) \
91 _(xrGetSceneComputeStateMSFT) \
92 _(xrGetSceneComponentsMSFT) \
93 _(xrLocateSceneComponentsMSFT) \
94 _(xrGetSceneMeshBuffersMSFT)
96#define FOR_EACH_SCENE_UNDERSTANDING_FUNCTION(_)
99#if XR_MSFT_scene_understanding_serialization_preview
100#define FOR_EACH_SCENE_UNDERSTANDING_SERIALIZATION_FUNCTION(_) \
101 _(xrDeserializeSceneMSFT) \
102 _(xrGetSceneSerializedDataMSFT)
105#define FOR_EACH_SCENE_UNDERSTANDING_SERIALIZATION_FUNCTION(_)
108#define FOR_EACH_EXTENSION_FUNCTION(_) \
109 FOR_EACH_WIN32_EXTENSION_FUNCTION(_) \
110 FOR_EACH_OPENGL_EXTENSION_FUNCTION(_) \
111 FOR_EACH_D3D11_EXTENSION_FUNCTION(_) \
112 FOR_EACH_VISIBILITY_MASK_FUNCTION(_) \
113 FOR_EACH_HAND_TRACKING_FUNCTION(_) \
114 FOR_EACH_HAND_TRACKING_MESH_FUNCTION(_) \
115 FOR_EACH_SPATIAL_GRAPH_BRIDGE_FUNCTION(_) \
116 FOR_EACH_SPATIAL_ANCHOR_FUNCTION(_) \
117 FOR_EACH_CONTROLLER_MODEL_EXTENSION_FUNCTION(_) \
118 FOR_EACH_PERCEPTION_ANCHOR_INTEROP_FUNCTION(_) \
119 FOR_EACH_SCENE_UNDERSTANDING_FUNCTION(_) \
120 FOR_EACH_SCENE_UNDERSTANDING_SERIALIZATION_FUNCTION(_)
122#define GET_INSTANCE_PROC_ADDRESS(name) \
123 (void)xrGetInstanceProcAddr( \
124 instance, #name, reinterpret_cast<PFN_xrVoidFunction*>(const_cast<PFN_##name*>(&name)));
125#define DEFINE_PROC_MEMBER(name) PFN_##name name{ nullptr };
141#undef DEFINE_PROC_MEMBER
142#undef GET_INSTANCE_PROC_ADDRESS
143#undef FOR_EACH_EXTENSION_FUNCTION
#define DEFINE_PROC_MEMBER(name)
#define FOR_EACH_EXTENSION_FUNCTION(_)
#define GET_INSTANCE_PROC_ADDRESS(name)
void PopulateDispatchTable(XrInstance instance)
FOR_EACH_EXTENSION_FUNCTION(DEFINE_PROC_MEMBER)
ExtensionDispatchTable()=default